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Cast When Dmg Taken Support

R4PG Game StoreDate: Jun/02/19 20:51:10Views: 2887
  1. Cast When Damage Taken Support Immortal Call
  2. Poe Cast When Damage Taken Support Gem Level
  3. Cast When Dmg Taken Support Online
  4. Cast When Damage Taken Support Not Working
  5. Cast When Damage Taken Support Level
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The home and garden variety however with Cast When Damage Taken (level 1) - Enduring Cry (5) - Immortal Call (3) and Increased Duration (max level) (in that order, works better if you put them in order in the links) gives you time to react to the hard hits that might come next. Minion Damage Support Support, Minion Icon: d Mana Multiplier: 130% Requires Level 8 Supports skills which create Minions. Per 1% Quality: Minions from Supported Skills deal 0.75% increased Damage Minions from Supported Skills deal (30-49)% more Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it.

POE 3.7 Legion is here, are you ready for the new challenge? R4PG is going to share some Duelist Starter Builds for the legion league. As you know, GGG has made a lot of improvements to melee skills in 3.7. During this league, players who choose Champion, Gladiator, Slayer can feel these changes more closely. R4pg will continue to update the relevant builds and bring the latest guide.

How does cast when damage taken work? IT USED to proc whenever i took dmg, keeping it at level 1, now it never procs my warlords mark Showing 1 - 6 of 6 comments. THe best Cast on damage Taken skills? Hey there, my build still has a couple of skills open, i've been experementing and i stumpled upon the question: what is the best cast on damage taken 4 link setup? Let's talk skillgems! 'Cast when damage taken'. One low level for immortal call and one lv 20 for molten shell to get max effect, they will trigger separately. That way you can also pair molten shell with something else, like ice nova or vortex. On low level cwdt taken I also like enfeeble. Even at low level, enfeeble is still good as damage. Cast on Melee Kill - Raise Zombie/Spectre, Detonate Dead Cast When Damage Taken - Enduring Cry, Molten Shell, Rejuvenation Totem, Shockwave Totem, Decoy Totem Cast on Critical Strike - I got nothing. All spells originate from the caster, not the victim, which severely limits this IMO. Base level on cast when damage taken is thirty one, it will only cast gems with a level thirty one requirement level or less. When you level the cast on damage taken, the amount of damage required to trigger the cast is raised. Hope this helps. And leveling the duration I believe will drop the support as its over level. Mary be wrong though.

Quick Jump

Legion Duelist Champion

[3.7] Agony Deliverance Tank. Bosses evaporated by scorpion friend

It really is awesome being able to do any map mod. The videos section includes a no leech/no regen chimera & deathless uber elder

Defence

Tank

  • 7-8k Life
  • 9.8% life regen per second
  • Stun Immune
  • Life gain on hit + 6 attacks per second
  • Fortify
  • 6% less damage taken from Conqueror notable

Avoid

  • 62% Attack avoidance from Dodge + Evade
  • 84% Attack avoidance with Flask + blind
  • 45% Spell dodge
  • 66% Spell dodge with flask + taken a hit recently

Damage

Pob has my tail spike at 1.6 Mill boss dps and the mortar up to 3.4 Mill depending on how many of the AOE explosions hit.

This was my league starter so I kept the gear budget. There is obvious upgrades if you wish to invest for higher numbers

I stack more 'more' multipliers then most heavy scaling phys conversion elemental damage with EE

Gems Setup

Herald of Agony - Damage on Full Life Support - Minion Damage Support - Physical to Lightning Support - Elemental Damage with Attacks Support - Elemental Damage with Attacks Support show
These were chosen for maximum damage. Pierce is tempting as it improves clear but at the loss of 23% damage and we get free pierce from our curse. Minion speed is trash, good leveling gem but gives no damage and minion speed can be gained from gear/jewels more efficiently then a gem slot

Rain of Arrows - Poison Support - Life Gain on Hit Support - Curse On Hit Support - Projectile Weakness show
Poison to bring our chance up to 80% and life gain on hit to keep us alive. The curse gives really good damage and adds pierce which is essential for clear. We need to tag packs anyway to apply all our damage boosts. Level 1 rain of arrows has lower mana cost making it easier to run no regen maps

Cast when Damage Taken Support - Immortal Call - Flesh Offering - Increased Duration Support show
CWDT setup. Immortal call and flesh offering are good

Generosity Support - Hatred - Blink Arrow show
Hatred with generosity is about 50% more after EE is applied, very worth. Blink arrow crosses gaps

Cast When Damage Taken Support Immortal Call

Phase Run - Increased Duration Support - Convocation show
Phase run keeps us speedy for clearing. Convocation is for when crawler needs to hop a ledge or gets stuck on a corner

Path of Building Link: https://pastebin.com/D2upfxjz

More Details: poeurl.com/cofC

[3.7] Sidefx Frost Blades CHAMPION varient (strongest by far) Great League starter!

  • + High dps
  • + AMAZING AoE
  • + Super fast map clear
  • + Crazy tanky esp for 5k hp
  • - Cant run ele reflect map
  • - Lower hp until you get some levels

Introduction/Mechanics:

This build focuses on high attack speed to unleash a series of projectiles high crit chance and amazing attack speed in a almost 360 radius around you , killing everything that dares come close.

The weapon range increases with each level of Frost Blades , so even if it is a melee skill , with good positioning , you will be out of harms way most of the times you`re in a fight.
It is a full Elemental build at 100% cold conversion , dealing no physical damage , therefore physical reflect mods will not affect you.

Clear speed wise , whilst not competing with Vaal builds , it is faster than most builds out there and somewhat cheaper.

Just a 4-Link setup can get you up to T10 maps if you`re careful.

This is a Softcore build. If you want to play Hardcore , just make sure you pick more Life nodes rather than Damage nodes.

6-Link Setup

Frost Blades -> Weapon Ele Dmg -> Multistrike -> Ancestral Call/Ruthless -> Hypothermia -> Melee Physical
In 5l you sub out Hypothermia ( NO ICE BITE IS NOT BETTER) AOE/Trash use Ancestral Call - Bosses Sub in Ruthless

4-Link Setups
Delete advanced mac cleaner from macbook.

  • Herald of Ice -> Hatred -> Enlighten (4 VERY IMPORTANT work around below!) –> Herald of Purity
  • Vaal Ancestral Warchief -> Melee Physical Damage -> Blood Rage –> Summon Ice Golem

3-Link Setups

  • Whirling Blades -> Faster attacks –> Blood Magic
  • Cast When Damage Taken (Lv1) -> Immortal Call (Lv3) -> Vaal Haste (Lv it to max only used for the Vaal)

2-Link Setup

Orb of Storms -> Power Charge On Critical

Path of Building Link: https://pastebin.com/JrUExkkb

More Details: poeurl.com/cofK

[3.7] g00fy_goober's Physical Reave/Bflurry Champion(Easily Clear All Content)

  • + Very fun and engaging build to play
  • + Demonic Reave MTX looks sweet
  • + Very fast pace build
  • + Incredible movement speed with whirling blades
  • + Very decent aoe clear
  • + One of the best single target dmg gems in the game
  • + Great evasion/dodge/dmg reduction
  • + Free 100% accuracy with ascendancy class
  • + Free fortify on 100% of time
  • + Stun immune
  • + Can do almost all map mods (avoid any reflect phys OR ele)
  • + Able to do all content (all maps, uber atziri, all labs, shaper and guardians, elder, uber elder)
  • + Amazing defensive capabilities
  • + Easy/Cheap to gear with room for lots of improvements as you get more currency
  • - Ele Reflect OR Phys Reflect maps are NOT possible
  • - Can not leech maps are NOT possible
  • - Can be pretty expensive to fully min/max yourself for end game gear

Gems Setup

Helmet 4L setup for Vaal reave: Vaal Reave - Multistrike - Melee Phys Dmg - Ruthless (run increased aoe instead of ruthless if you don't have from a rare shaped helm yet)

Body Armor 4L setup for blade flurry: Blade Flurry - Melee Phys Dmg - Maim - Conc Effect

5L Hypothermia

6L Inc Crit Damage

3L Setup: Whirling Blades - Faster Attacks - Blood Magic

3L Setup: CWDT (lvl 1) - Immortal Call (lvl 3) - Increased Duration

4L Setup: Hatred - Herald of Purity - Herald of Ash - Enlighten 3 (4 is better if you can afford)

2L Setup: Vaal Ancestral Warchief - Blood Rage/Portal

Passive Tree: 41 Point -> 63 Point -> 87 Point -> Final

Quick Leveling Guide

- Cleave can be used to level the entire way until level 38 when you get multistrike. 4 Link it when you can with onslaught, melee physical damage, and Maim.

- Set up a 4 link Blade flurry for single target with melee phys dmg, conc effect, ele dmg with attacks.

- Use any 1 hand rare weapon with the most flat phys dmg on it. Crit/Attack speed don't matter much at this point though I hate slow weapons personally. Base does not matter at all here either. Claws, Swords, Daggers w/e is fine while EARLY leveling. Once you need leech, you need to have a claw for soul raker passive.

- Use ornament of the east claw as soon as you can and upgrade to bloodseeker claw as soon as you can after that.

- For armor pieces (helm/chest/boots/gloves etc) just try to get a good amount of res and any life you can. The normal Tabula/Goldrim/Wanderlusts always work.

- Use a mana flask until your mana leech is good enough to sustain your skill. Especially for boss fights in which you will run out of mana quickly.

- If it is not the start of a league elreon jewelry while leveling is wonderful. Along with your normal leveling uniques such as: Goldrim, wanderlust, tabula etc.

Path of Building Link: https://pastebin.com/FyT2nzQ7

More Details: poeurl.com/cofN

Legion Duelist Gladiator

[3.7] Tahreyn's 83/83 Block Herald of Agony Gladiator - Über Elder Viable

  • + Can do all map mods & content
  • + You are immortal 83% of the time!
  • + Works well on a budget
  • - A bit weak to Degen damage
  • - Not the fastest mapper
  • - Getting all the corruptions can be hard/expensive

Playstyle

Lead the way for your Agony Crawler by going through packs and see how your personal Artillery Cannon blasts everything around you. Use Abyssal Cry when it's off cool down, and Tempest Shield and Convocation every now and then. The crawler is immortal and you are not far behind yourself.

Gems Setup

Body: Herald of Agony - Pierce - Damage on Full Life - Minion Speed / Minion Damage + Vicious Projectiles + Vile Toxins (45-50% more dmg) / Maim / Empower 4 / Added Chaos

Getting 5 Off-colours on the Calamity can be hard, which is why I've included multiple alternatives for the 6th link.

Gloves: Cyclone - Life Gain on Hit - Fortify - Withering Touch - Faster Attacks - Poison

Note that I get 2 links from my gloves. Poison is a REQUIRED gem so if you don't have the gloves then you need to socket it. Lesser Poison is also a good option until you get an extra 20% chance to poison from gear or jewels.

Boots: Cast when Damage Taken (lvl 1) - Desecrate (lvl 7) - Spirit Offering (lvl 8) - Convocation (must be lvl 6 or above) / Increased Duration

For mapping, recommend Convocation instead of Increased Duration as Proximity Shield mobs will be very annoying otherwise. I Sometimes recolour my boots for Increased Duration when doing Über Elder.

Helmet: Tempest Shield - Curse on Hit - Temporal Chains - Culling Strike

Here you can experiment if you like. I love Temporal Chains but the only thing that's required is really the Tempest Shield. Abyssal Cry is also a valid contender here, especially if you pick up the instant cast warcry cluster.

Weapon: Herald of Purity - Withering Touch - Minion Damage - Maim - Faster Attacks - Melee Splash

Shield: Shield Charge + Faster Attacks + Blood Magic

If you don't use a Curse + Culling setup then you can use the helmet 4L for Shield Charge and throw in Fortify.

Ring: Hatred

The medium budget build will use Determination here instead to get the watcher's eye block. If you want to run Elemental Equilibrium then you want to link Hatred with Generosity, so you doesn't give the enemies +25% to cold resist.

Path of Building:

PoB - Recommended High Budget (lvl 95): https://pastebin.com/shpAcf5T (~1.75m dps, 6.7k Life)

PoB - Low Budget / HC (lvl 90): https://pastebin.com/iWDNaDVx (~390k dps, 7k Life)

PoB - BiS Super High Budget (lvl 100): https://pastebin.com/5xf1pUKZ (~2.4m dps, 8k life)

More Details: poeurl.com/cofM

[3.7] Blade Flurry Crit&Block Gladiator//All Content Viable

  • + All content viable
  • + Good DPS (up to 5,5+ shaper DPS)
  • + 75% block&spell block chance (79% while mapping)
  • + Toughness build
  • + Hardcore viable
  • - Expensive
  • - Can't run elemental reflect maps
  • - Can't run no leech maps
  • - Melee
  • - DoT is our weakness

Gems Setup

Chest: Blade Flurry -> Melee Physical Damage -> Elemental Damage with Attacks -> Physical to Lightning -> Elemental Focus -> Increased Area of Effect

'Concentrated Effect' Replace with Concentrated gem for boss fight

'Reave' 'Multistrike Support' Replace it with Blade Flurry and Melee Physical Damage for delve

Helmet: Shield Charge -> Faster Attacks -> Fortify -> Blood Magic

You can replace with Whirling Blades if you like this skill instead of Shield Charge

Weapon: Ancestral Protector -> Culling Strike -> Blood Rage

Frost bomb give -25% to Cold Resistance to enemy

Gloves/Boots: Haste -> Enduring Cry , Herald of Purity -> Hatred

Path of Building Link: https://pastebin.com/2QfgThXK

More Details: poeurl.com/copX

Legion Duelist Slayer

[3.7] The Bringer of Leech (4/27/19 UPDATE) League Starter - Budget - New Player Friendly!

Final Gems Setup

- In Bringer of Rain: Blade Flurry - Maim - Infused Channeling - Increased AOE/Conc Effect

- In 3 link weapon: Herald Of Ash - Hatred - War Banner

- In 3 link weapon: Whirling Blades - Faster Attacks - Fortify

- In boots or gloves: Ancestral Protector - Lightning Golem (or Flame Golem) - Cast When Damage Taken (lvl 13) - Punishment (lvl 16)

- In boots or gloves: Cast when Damage Taken (lvl 13) - Blood Rage (lvl 16) - Phase Run (lvl 15)-Immortal Call (lvl 15)

Another option you can go with if you want to spam Whirling Blades without having mana issues, you can drop the golem:

- In boots or gloves put: Whirling Blades - Faster Attacks - Fortify - Blood Magic

- In a 3 link put: Ancestral Protector - CWDT (lvl 13) - Punishment (lvl 16)

*Important Quality of Life: When you click to assign Whirling Blades to a key, there is an option to make it 'attack without moving' This will make your movement skill much easier to use! Trust me!

Path of Building:https://pastebin.com/xieDD0rs
1. 2 Required uniques: Bringer of Rain & Bloodseeker. Both Are Cheap and BIS. Never need to upgrade these two items!

2. On practically no investment you can complete Uber Lab and any tier map + most map mods.

3. Use your currency to fill out atlas and fund your next build or with 2-3 ex investment you can farm Guardians, Shaper and Elder.

4. Tanky! should only die to one-shots. 6 pieces of rare gear to stack health + over 200% increased life from tree!

5. TONS of potential to min/max if you wanna pump currency into it. Upgrades are relatively cheap, since we have so many pieces of rare gear we can shop for 2 mid-high rolled resists on each and focus more on high life and phys damage rolls. Gear really doesn't get stupid expensive until you need 3 res, life and phys dmg with all high rolls.

More Details:poeurl.com/cofP

[3.7] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path Build (Uber Lab Runner + End Game)

  • + Endless Hunger from Slayer tree provide leech effect similar to Atziri's Acuity Gloves
  • + You will be able to clear Uber Lab by level 75
  • + You are immune to bleed and stun during fights
  • + You have 20% culling strike, effectively lowering boss health by 20%
  • + Very fast clearing speed due to high AOE radius
  • + High life regen making it easy to handle traps in Uber lab
  • - Leveling to level 55 could be a chore but from there onward it is a breeze
  • - Elemental reflect can still be an issue (use ruby flask when you run into elemental reflect and you should be fine)
  • - Can't do no life no mana leech map

Passive Tree

With Xoph's Blood

  • Skill Tree - Level 95 (More Life)
  • Skill Tree - Level 95 (More Damage Primeval Force)

If you do not own Xoph's Blood amulet, you can consider running the following skill tree:

Weapons that you can use to get to level 55:

Limbsplit show
+1 to Level of Socketed Strength Gems
90% increased Physical Damage
Adds 5 to 10 Physical Damage
+20 to Strength
Culling Strike

Reaper's Pursuit show
108% increased Physical Damage
30% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded

The Blood Reaper show
106% increased Physical Damage
+100 to maximum Life
10 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit

From Level 1 to Level 12

Molten Strike, Onslaught Support, Lesser Poison Support

At Level 12

You can switch Molten Strike to Sunder

From Level 18 to 38

Sunder,Faster Attacks Support,Melee Physical Damage Support

From Level 38 to 55

Sunder,Multistrike Support, Melee Physical Damage Support

At level 28, you can start using Ancestral Warchief:

Faster Attacks Support, Ancestral Warchief, Melee Physical Damage Support

Dmg

Remember to socket Cyclone gem into alternate weapon and level it at the same time when you reach level 28.

Jewelries you can use to manage your mana:

Praxis show
+21 to maximum Mana
+56 to maximum Mana
3.7 Mana Regenerated per second
-8 to Total Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit

Elreon's Turquoise Amulet show
+23 to Dexterity and Intelligence
-8 to Total Mana Cost of Skills

Elreon's Diamond Ring show
28% increased Global Critical Strike Chance
-7 to Total Mana Cost of Skills

Skills you can use to manage your mana: Blasphemy Support, Warlord's Mark

Path of Building Link: https://pastebin.com/UCP8sRNG

More Details: poeurl.com/cofO

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Possible account termination when using illegal leveling or illegally obtained gold.
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'

If there ever was a gem that should be mandatory for all builds, it should be a gem like this, a gem that creates so much creativity. Creativity is fun. This is the best designed gem I've ever seen you create.

Thats funny cause im pretty sure everybody is using endu cry + molten shell + cast on dmg taken
I think the real creativity comes out when people have to make excuses for OP shit lol
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
Posted by
Amiag
on Oct 30, 2013, 1:29:44 PM
'
'

If there ever was a gem that should be mandatory for all builds, it should be a gem like this, a gem that creates so much creativity. Creativity is fun. This is the best designed gem I've ever seen you create.

Thats funny cause im pretty sure everybody is using endu cry + molten shell + cast on dmg taken
I think the real creativity comes out when people have to make excuses for OP shit lol

I use following setups simultaneously on same character:
Gloves: Cast when Damage Taken - Enduring Cry - Temporal Chains - Decoy Totem
Helmet: Cast when Damage Taken - Molten Shell - Arctic Breath - Frost Wall
---------------
Some other skills that I could use that would be interesting: Immortal Call, Portal, a 2nd curse for double cursing, replace the totem I have with another totem, Smoke Mine, Conversion trap, Raise Zombie and Summon Skeletons.
Of course, for spellcasters, they have far more combos available since they can actually use far more spells to inflict 'free' status ailments.
Last edited by andinuad on Oct 30, 2013, 2:05:13 PM
Posted by
andinuad
on Oct 30, 2013, 2:03:59 PM
'

Nah dude, that's intentional. I have another one at level 1 that does enduring cry and molten shell + enfeeble.

Yes, that's a good tactic. :)
'
Amiag wrote:
this gem need nerf badly
atm its worse than the old phase run, everyone is using it

I see no real usage for ranged/EV/Dodge charas to use this gem, besides that my Witch or my Ranger for instance don't even have room for this gem plus the useful additional Skills.
It's a nice Melee buff, and the only reason why my Marauder is fun to play atm. Remember, Melee was the black sheep of PoE builds, it deserved some improvements. Now my Marauder is better than my Ranger ever was, especialy within the new Areas.
Posted by
Fusion_Power
on Oct 30, 2013, 2:07:26 PM
Just remove this op shit from hardcore leagues ..
Posted by
Boonepico
on Oct 30, 2013, 3:00:27 PM
Isn't this gem the long awaited melee buff everybody and their mother has been crying about? :)
Having said that I hope I can get my hands on one and try it on my block face-tank for even more immortality, before they nerf it.
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
'You want my sockets?'
Posted by
Jadran
on Oct 30, 2013, 3:26:23 PM
This gem kinda works strangely if you link damaging spells to it (see Scrotie's efficiency post and how leveling the gem is dumb) and is OP when you link things that don't work on damage (end. cry, curses..).
I went through many iterations on how work out something interesting without making it behave too much like 'cast when stunned'. But as long as the amount of damage taken remains flat, it's just impossible to make it behave in a logical way for most spells and character builds.
So this is the best way I could find to make this support interesting and not OP:
x% chance to cast linked spells when damaged by x% of your maximum life in a single hit.
A single hit must damage for at least y% of maximum life to roll the chance to trigger. This value goes down with leveling the gem (from ~40% at level 1 to around 20-25% at high level).
Quality: +1% chance to trigger the gem per quality
So for example, if you get hit for say 30% of your like, you have 30% chance to cast the spell. Or 50% chance if you have 20q gem.
Spells remain at 100% damage effectivness.
With a gem set up this way:
-you no longer depend on some flat damage values to trigger, but depend more on how resilient the character is (a strong armor based character won't trigger the gem when hit by a pack of trash mobs).
-the spells linked will do decent damage even while leveling the gem. I think this is important, because currently the damage part sucks hard at low levels..
-there's no such thing as perma-casting end.cry and curses. But you'd have a good chance to cast them when it counts.
-since it works on max life, CI can't use it, but they got cast when stunned which is great for ES/CI.
Last edited by Thalandor on Oct 30, 2013, 6:23:02 PM
Posted by
Thalandor
on Oct 30, 2013, 4:13:29 PM
I think it's really telling that all the supposedly 'OP' standard combo of Molten Shell + Enduring Cry does is automate the annoying task of maintaining uptime of defensive buffs. They could drop this in a hot second if they didn't force players to manage uptime every 10 seconds, which is pointless and annoying, and then maybe people would use it for something more interesting than (once again) using one feature to combat another design failing.
The triggers gems in general are not well balanced within their class though. Some are almost totally useless (on death) and some come with such huge drawbacks to DPS (all if the ones that need to be linked to attack skills) that they're effectively useless for proccing support effects and only good as build defining setups for fast attack low damage skills.
Posted by
C0Y0T3_SLY
on Oct 30, 2013, 4:46:10 PM
My game keeps crashing when using this gem with stuff like Summon Skeletons or Molten Shell. It's annoying as hell and it happens constantly.
Posted by
WAWAMELONS
on Oct 30, 2013, 7:50:56 PM
Posted by
on Oct 30, 2013, 8:57:50 PM
'
'
It works on traps ?
CDT +
- Conversion Trap;
- Bear Trap;
- Devouring Totem;
- Arctic Armor
- ..
could be totally awesome.
you want arctic armor to semi constantly turn on and back off?

What's the problem ?
Turn on when you get hit, reducing dmg, then back off..
So what about two setups together like
CDT(lvl1)+EnduringCry+ConversionTrap+Multitraps..
CDT(lvl2+)+MoltenShell+Immortalcall+DevouringTotem..
Basically first trigger more often.
(Assuming 'Mines' are triggered manually so they can't run with CDT.)
(Traps are automatics)
PS: autocast phaserun. HURRHURRHURR. Can't wait !
Posted by
on Oct 30, 2013, 9:01:02 PM