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How To Calculate If 2h Or Dw Dmg Is More Nostalrius

Sep 28, 2017  2H will give you more dmg DW will give you a bit more dodge (there are dodge pots and spells though) If you go Nercomancy for a lifesteal - then more dmg you have - better for you. And you want to go Necromancy with any melee char. That doesn't mean DW is unplayable, it's just a bit worse choice if you calculate each point. Due to popular demand and having gotten a few requests I have made this Pre-Raid-BiS-List for Fury warriors aswell. The items are listed in order-of-value, meaning higher up the list is better.

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  1. How To Calculate If 2h Or Dw Dmg Is More Nostalrius 3
  2. How To Calculate If 2h Or Dw Dmg Is More Nostalrius 1
There are major downsides to DW for a caster, the most obvious being the loss of a ranged attack for weaving. Plus, heavy attacks would restore stamina instead of magicka.
Also I am not sure how people are healing with it. Do templars really use all class abilities to heal?? Most I've seen use primarily resto staff, with expensive class heals being used only for emergencies really.
The one place DW seems to work well is on the second bar for sorc execute, since that is just Mage's Wrath spam anyway.

Well I use breath of life for burst heal then restro stave for continuous maintenance heals. If I put up DW and try to heal using only Templar skills I don't see much success

How To Calculate If 2h Or Dw Dmg Is More Nostalrius 3


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OK, so my Templar Healer is now a Dual Wield Weapon Healer because my spell damage bumps about 186.
I benefit more from using a melee weapon at the moment then I would my resto staff. Honestly this doesn't make any sense to me at all.
I was thrilled when I realized that Resto and Destruction would pull off of Spell Damage but now with 1.6 live the better weapon for heals is two daggers ?
Can someone at least confirm that this is a bug and will be fixed in a future patch ? Or should I just deck out my dual wield daggers to gold ?

How To Calculate If 2h Or Dw Dmg Is More Nostalrius 1

Ok but a 186 point bump to heals or damage isn't that much in the current system. I agree that staffs should match or like 2H exceed dual wield. But to put forth that giving up the abilities of a restro staff to use a melee weapon for a miniscule damage bump doesn't seem a smart move.