Dmg Monster Guide Creation 5e
Creating Custom Monsters for D&D 5th Edition. David Castro. The Dungeon Master’s Guide describes the mechanics of how to create a stat block in 5th Edition, but is that really what you need to know to create a great monster? Jun 11, 2015 So I finally got around to the part of the DMG that helps you build monsters. According to it there is a handy chart with 'ready to go' stats if you want a 'quick monster.' D&D 5e/Next; Monster Creation Guidelines DMG. Monster Creation Guidelines DMG It is near-universally agreed that the guidelines suck, since it doesn't factor in.
Size Type Tags Alignment Challenge Environment Source. Jul 31, 2018 Lately I’ve been doing statistical analysis on D&D 5e monsters to see how they’re built, and I’ve learned some interesting things: the DMG monster-creation guidelines don’t work as expected, monster design formulae have stayed stable from book to book, and many of the complexities of the official monster-design process don’t significantly affect its outcome.
Armor Class: 12 (Padded)
Hit Points: 90 (20d8 +0)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
DEX
12 (+1)
INT
10 (+0) Trojan virus pop up.
CHA
17 (+3)
Actions
Scimitar.Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) slashing damage.
Properties: Finesse, Light,
Spells
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 17, to hit with spell attacks +9)
Cantrips (at will): Vicious Mockery, Friends, Blade Ward, Message, Prestidigitation,
1st level (4 slots): Healing Word, Heroism,
2nd level (3 slots): Animal Messenger, Shatter, Silence, Enthrall,
3rd level (3 slots): Nondetection, Fear, Glyph of Warding,
4th level (3 slots): Hallucinatory Terrain, Compulsion, Confusion, Dimension Door, Locate Creature, Freedom of Movement,
5th level (3 slots): Seeming,
6th level (2 slots): Otto's Irresistable Dance, Programmed Illusion, Mass Suggestion,
7th level (2 slots): Mordenkainen's Sword, Etherealness, Internet browser cleaner.
8th level (1 slots): Mind Blank,
9th level (1 slots): Power Word Kill, Power Word Heal,
Special Abilities
Fame and Glamour:D&d 5e Monster Creation Template
The minstrel is a bon vivant who tries to live the most of his life each day and has a renown for his increadible ability with music, dance and charm. Simply by playing a show or chatting with right persons he can make others pay his modest life expenses. With a CR 3 this benefit goes to Comfortable, CR 10 Wealthy and CR 15 Aristocrat life style.Contacts, Enemies and Allies: He knows a lot of people on his region and made a lot of good and bad choices during his life. He has a incredible high chance to have met or to be known by anyone. The GM can roll a d10 to see if another NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't know him, on 8 he has a minor connection, a friend in common, member of family, etc; on 9 the minstrel already worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor.
Dnd 5e Monster Creation
Dnd 5e Monster Creation Sheet

Racial Features
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial
Character created at rpgtinker.com
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